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And even if you can keep together to the next checkpoint, often being a bit off put you on some odd slope that made your car go waaaay slower than directly over the racing line, which was apparently along the most even path. Thing is, going off course is super easy because the racing line is buried under all kinds of shit most of the time.
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Deviate at all and you can easily end up massively off course for your next big turn, and due to the astoundingly shitty traction it was super easy to be unable to properly correct your course without massively slowing down, which wasn't really an option since even on the lowest skill settings the other cars were super competitive for some reason (opposite of street races in the rain, where you could do pro skill/no assists/with damage and win by 15 seconds) so you had to keep speed up to max. It would basically require you to be absolutely 100% on the racing line to keep things together, and even then there were no guarantees. Some specific comments on the offroad racing (meaning cross country, not the dirt trails), which might be the worst in genre. I guess it makes for great Forza 6 advertising. Granted, the whole no-borders sandbox freedom is the point of this, and I do enjoy just driving around with different builds to feel how they are, but for a racing fan it only teases the kind of structure one would want to at least be an option.
Whenever I get something particularly satisfying, it is yet not completely so because I can always recognize what it could be with smart tracks, no random traffic, no forced detours into might-be shortcuts offroad practically blind at night just to keep up. Really, this game is a rather addictive little romp, but I'm becoming glad I didn't pay too much for it. I had no shame in abusing the rewind feature on that one. Had I known we'd be taking the old beaters cross country with some severe lumps and built it with rally suspension, that probably wouldn't have happened.
I did a Cult Classics championship and my poor Datsun was literally flipping in the air just from flatly driving over something it made all of us drive over. It seems best to build everything for rally because of this kind of thing. Final race was straight up Rallycross anyway. I played some Extreme Track Toys to do something different. I actually beat an S2 "horizon top racers" with it using a short cut and then some very tense blocking on the long straight ending, but no rewinds! I did it fair and square! I also found an awesome build for the Abarth 595 called "D Class Monster" and it is no joke! The thing fuckin wrecks anything up to 100mph, so you get those twisty rally courses and it's game over. It's pretty hilariously awesome for a van. If your route doesn't have long straights, driving it actually feels closer to a B class. You have to slow considerably to take harder turns, but the acceleration, launch and speed are pretty good.
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I tried to go sim as possible and it seems nice for a normal racing game but there is too much random oncoming traffic in this game to not be able to swerve wildly without worrying too much about it.īut about those D class cars! I put up an upgrade package for the volkswagen van you get from a barn. Aside from this, I went into advanced settings and killed the acceleration and deceleration deadzones and it feels better now. I guess I enjoy "reasonably fast" cars or at least without the precision of a wheel and in a game this crazy and random I do.